Blizzard Changes How Deposits Work in The Auction House.
Why Does Blizzard Feel They Must Act?
As anyone who has been on the auction house this expansion could tell you, the system is slow. Moreover, it is annoying. Players wanting to buy ore or leather in bulk must sift through hundreds of single-item listings. From a game systems point of view, the thousands of redundant auctions slow down the internal processes. A slow down is not something any player wants during the post-launch profession boom.
And yet, that is what has been happening.
The biggest challenge for Blizzard was patching the hole and causing a leak somewhere else. They did not want to implement an inflexible solution.
“…such as caps on the number of listings a player can make, or increased minimum stack counts, which might interfere with many players’ common gameplay habits.”
Therefore, the solution had to be small and unobtrusive. The answer was to change how deposits worked. For every stack posted, a 20% deposit will be added. Because of the deposit propagates by stack, players will spend more money listing stacks of one, than larger quantities. Importantly, successful auctions are not affected by this change. The deposits on sales are refunded.
A Deeper Problem.
In the same post, Blizzard stated that this is only a temporary fix. They realize players are unhappy with the current auction interface, citing auction addons. Indeed, without these addons it is nearly impossible to play the auction house.
“This change will likely be a temporary measure, as we’re also working to broadly improve the default Auction House in the future. It’s clear to us that many players use addons because they find the default Auction House interface inadequate. A temporary change to deposit fees will help with this in the short term, and we’ll continue to work on overall improvements to the Auction House for a future patch.”