Temporary Downgrade Following Game’s Release
The full release of the game came earlier this month. Most players knew the transition to being a fully-fledged game was only a nominal one. Numerous optimization issues plague the Xbox One version of the popular game. The news that Bluehole will be lowering graphical settings across the board adds further weight to the claim. Will the downgrade be effective?
A Band-Aid on a Cancer?
No changes have bee made to the game’s resolution and textures. However, the game now has lower shadowing and reflections. A list of the qualities lowered is as follows:
- Shadow Quality (Both Dynamic/Static) lowered
- Turn Off Motion Blur
- Decrease quality of Screen Space Ambient Occlusion (SSAO)
- Turn off Depth of Field
- Turn off Lens Flare
- Decrease Eyes Adaption Quality (How long it takes for your eyes to adapt when going from bright to dark.
- Turn off reflection from windows.
- Refraction is now turned off.
- Turn off light inside objects (Subsurface Scattering) meant to add realism.
- Turn off Particle Light (from explosions.
- The number of particles created from effects have been lowered.
The real solution to the issues faced by Bluehole are not to be solved by temporary band-aids. It is true, many players do not notice framerate issues. Many others do. By reducing the quality of their brand, Bluehole hopes to retain a core following of gamers. However, with popular franchises such as Call of Duty adapting to the battle royale format, a subpar product will easily lose gamers to better optimized products. This solution is not meant to solve the game’s many issues. At best it patches stops the bleeding until the source of the game’s problems are found and remedied. At worst, it patches the holes to the already sinking ship.
What are your thoughts on the downgrade? Have framerate issues been affecting your play? Let us know in the comments.