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Class Tuning Across the Board

The hotfixes are almost exclusively centered around class balance. There have been many nerfs and just as many buffs the each class, as well as to various azerite traits. Healers in PvP have received a general nerf to their overall healing. In addition, Herbalists now get more Anchor Weed per node when they are rank 2 or 3. Now, onto the changes.

Achievements

  • The expedition achievements, Azerite Admiral, Tell me a Tale, and Helping Hand, share account wide progress. Logging onto a character with progress will contribute credit.

Characters

  • Cap’n Crackers will ride on your shoulder when whistled at.

Classes

  • Druid
    • Balance
      • Starsurge and Starfall do 15% more damage.
  • Mage
    • Arcane
      • All damage increased by 3%.
  • Shaman
    • Tremor Totem will not take extra, unintended damage when players attack it.
  • Warlock
    • Destruction
    • Conflagrate, Incinerate, and Immolate now deal 10% more damage.
  • Warrior
    • Fury
      • All damage increased by 6%.

Items

  • Heart of Azeroth
  • Ephemeral Recovery mana increased by 15%.
  • Savior trigger threshold increased by 15%.
  • Death Knight
    • Bone Spike Graveyard deals 100% more damage.
    • Unholy
      • Festering Doom deals 25% more damage.
  • Demon Hunter
    • Havoc
      • Eyes of Rage damage increased by 20%.
      • Furious Gaze haste increased by 40% and duration increased to 12 seconds.
      • The damage of Revolving Blades has been reduced by 35%.
      • Thirsting Blades deals 70% more damage.
    • Vengeance
      • Revel in Pain absorption increased by 20%.
  • Druid
    • Craggy Bark Absorption increased by 15%.
    • Masterful Instincts bonuses increased by 10%.
    • Balance
      • Dawning Sun damage increased by 40%.
      • Streaking Stars damage reduced by 40%.
      • Sunblaze damage bonus increased 35% against non-players.
    • Feral
      • Iron Jaws deals 66% more damage against non-players.
    • Guardian
      • Gory Regeneration healing increase buffed by 15%.
  • Hunter
    • Rapid Reload damage increased by 25%. The tooltip reads “more than two targets” correctly.
    • Beast Mastery
      • Pack Alpha damage increased by 60% in PvE.
      • Dance of Death agility increased by 20%.
    • Marksmanship
      • Unerring Vision critical strike increased by 100%.
      • Focused Fire damage increased by 30%.
    • Survival
      • Blur of Talons agility increased by 65%.
        • Up Close and Personal damage increased by 40%.
  • Mage
    • Arcane
      • Galvanizing Spark damage reduced by 30% in PvE.
      • Explosive Echo deals 35% less damage.
    • Frost
      • Frigid Grasp intellect increased by 100%.
      • Packed Ice damage increased by 120%. If used with Splitting Ice, the further increase is 45%. Damage reduced by 50% in PvP.
      • Glacial Assault proc chance increased by 10%.
  • Monk
    • Mistweaver
      • Burst of Life healing increased by 20%.
    • Windwalker
      • Open Palm Strikes damage increased by 60% in PvE.
  • Paladin
    • Protection
      • Dauntless Divinity block increased by 20%.
      • Judicious Defense absorption increased by 10%.
    • Retribution
      • Divine Right strength increased by 40%. The duration increased by 5 seconds.
      • Expurgation damage increased by 15%.
  • Priest
    • Depth of the Shadows healing increased by 20%.
    • Holy
      • Blessed Sanctuary bonus increased by 10%.
      • Permeating Glow’s bonus increased by 15%.
    • Shadow
      • Spiteful Apparitions damage bonus increased by 75% if the Auspicious Spirits talent is not slotted.
      • Searing Dialogue damage increased by 150%.
  • Rogue
    • Assassination
      • Poisoned Wire critical strike increased by 50%.
      • Sharpened Blades are less benefited from having multiple of this trait active.
    • Outlaw
      • Brigand’s Blitz haste increased by 50%.
    • Subtlety
      • The damage of Blade in the Shadows reduced by 25%.
      • Sharpened Blades damage reduced by 30% (unchanged in PvP).
      • The First Dance now grants 2 stacks of the buff. The bonus to critical strike reduced by 25%.
  • Shaman
    • Enhancement
      • Strength of Earth damage increased by 60%.
      • Roiling Storm damage increased by 100% against non-players.
    • Restoration
      • Soothing Waters healing increased by 10%.
  • Warrior
    • Arms
      • Executioner’s Precision damage increased by 75% in PvE.
      • Test of Might strength reduced by 15%.
    • Fury
      • Bloodcraze critical strike increased by 100%.
      • Reckless Flurry damage reduced by 25%.
    • Protection
      • Reinforced Plating Strength increased by 10%.
  • Warlock
    • Affliction
      • Dreadful Calling deals 30% more damage.
    • Demonology
      • Forbidden Knowledge damage increased by 66% in PvE. The benefit of having multiple of this trait active has been reduced.
      • Umbral Blaze deals 20% more damage.
      • Explosive Potential buff duration increased to 15 seconds (up from 6).
    • Destruction
      • Accelerant duration increased to 12 seconds (up from 8)
      • Crashing Chaos damage reduced by 30% in PvE.
        • Rolling Havoc duration increased from 10 seconds to 15 seconds.

PvP

  • Razdunk’s Big Red Button deals 25% less damage in PvP.
  • Death Knight
    • Unholy
      • Last Surprise is 35% less effective in PvP.
  • Druid
    • The healing provided by Restoration Affinity is reduced by 30% in PvP.
    • Regrowth healing reduced by 25% when in PvP.
    • Feral
      • Raking Ferocity effectiveness reduced by 50% in PvP.
    • Restoration
      • All healing reduced by 10% in PvP.
      • Focused Growth increased the healing of Lifebloom by 15% and reduces the mana cost by 15% (Down from 25%, 40%).
      • Grove Tending effectiveness reduced by 25% in PvP.
  • Hunter
    • Beast Mastery
      • Damage done by pets reduced by 18% in PvP.
    • Survival
      • Latent Poison is 30% less effective in PvP.
  • Monk
    • Mistweaver
      • Mana regeneration reduced by 20% in PvP (down from 30%).
  • Paladin
    • Holy
      • Mana regeneration reduced by 20% when engaged in PvP.
  • Priest
    • Discipline
      • Mana regeneration reduced to 20% in PvP.
      • Focused Will decreased damage by 10% per stack in PvP (down from 20%).
  • Shaman
    • Elemental
      • Lava Shock effectiveness reduced by 35% in PvP.
    • Restoration
      • Rippling Waters healing reduced by 33%.
      • Riptide healing reduced by 15% in PvP.
      • Spirit Link mana increased by 50%.
      • Spirit Link has a 1.5 second cast time and redistributes 25% damage (down from 35%).
      • Surging Tide’s effectiveness reduced by 25% in PvP.
  • Warrior
    • Arms
      • Defensive Stance reduces damage dealt by 20% when in PvP (up from 10%).
      • Lord of War effectiveness reduced by 55% in PvP (up from 40%).

Professions

  • Herbalism
    • Herbalists pick more Anchor Weed at ranks 2 and 3.
  • Quests
    • The ability to Throw Rock should no longer one-shot targets on “Matchmaker.”
    • The World Quest “Set Sail” will properly display the quest objective.