Every year since Overwatch’s release in 2016, the game hosts Anniversary events that mainly recap what happened since the last Anniversary. Instead of introducing a majority of new content like the other holiday events, the Anniversary focuses on revisiting past updates. That means that all the skins you weren’t able to previously afford can now be yours. Players can also replay old Archives events and modes like Junkenstein’s Revenge. This year’s Anniversary event runs from May 21st through June 10th.
The Anniversary event will add six new legendary skins and three epic skins. On top of that, players will be blessed with dancing emotes for Baptiste, Ashe, and Wrecking Ball.
The official Overwatch Twitter has released two of the newest skins prior to the event.
The first skin is Gargoyle Winston, arguably one of the better cosmetics in the game. While I’m not sure if it tops the majesty of Yeti Winston, it’s an improvement from some of his other legendary skins.
Players can also receive the Academy D.Va skin. Jeff Kaplan claimed this skin would “break the internet.” I’m honestly not that impressed. While it is a genuinely cute skin, I’d rather see some more cosmetics related to her intense lore instead of a school girl outfit or a cat costume.
Week Free Trial
On top of the newest cosmetics and replayability of the previous events, this Anniversary brings with it a week free trial from May 21st through the 28th. This trial is a great time to get reluctant friends to test out the game and see if they like it before purchasing it. Free trials include all the game’s content.
An event like this is a great way to test the waters of Overwatch. Players can try all the previous game modes and earn skins they haven’t yet unlocked. These events also remind us all why we love and continue to play the game. While it’s taken a while to get on its feet, Overwatch is getting better at adding content the player base enjoys, and the constant improvements are leading us in a great direction.
Pauper is an interesting Magic the Gathering format that uses exclusively common-rarity cards. However, as of late, blue decks have been dominating Magic Online Pauper with a win rate of 55%, according to an article on the Wizards website. With the addition of Augur of Bolas and the Foil/Gush combo, blue decks are even able to outmatch aggressive decks that used to keep blue in check.
The question was which cards to ban to weaken blue’s win rate while keeping the spirit of Pauper intact. Ian Duke, a developer in Magic R&D, said, “We believe that different formats should offer different styles of play and that many Pauper players have come to enjoy efficient card selection as one of the hallmarks of the format.”
Narrowing Down the Suspects
The one mana spells Ponder, Preordain, and Brainstorm were looked. In addition, they sought to try and disrupt the Foil/Gush combo. Gush was the prime suspect in the combo to be the one to get banned. Card draw is a key factor in blue’s win rate in Pauper.
Finally, they took a look at “free” spells. These are spells that have alternative costs other than mana. Gush, Daze, and Gitaxian Probe fit neatly into that niche. Along with Augur of Bolas, decks with these cards are able to have options even when low on mana. That can be a very powerful combination when used correctly.
Duke continued, “It became clear that free spells, in addition to being extremely powerful themselves, were also powering up the other cards on the list. They are also the category that is most likely to continue to break as new cards are added to the format.”
Who Got the Axe
After much consideration, Gush, Daze, and Gitaxian Probe were banned from Pauper.
“We understand the possibility that weakening blue tempo decks may cause a rise in the popularity of Tron decks. However, we believe that this combination of bans will result in a healthier mix of aggro, tempo, control, combo, and midrange that can adjust to balance out each other’s populations,” said Duke.
R&D promises to continue to monitor the situation to make sure that the bans made were the correct ones.
Overwatch League 2019 All-Stars is a two-day event that pits the Atlantic and Pacific Divisions against each other. May 15th showcased a series of custom skill matches while May 16th was dedicated solely to the official All-Star game.
Schedule and Matches
The fun started with the Talent Takedown. For this event, coaches drafted teams made up of League players, casters, and analysts for a three-map set which consisted of an escort map, control map, and 6v6 lockout elimination.
The Atlantic team won this takedown 3 – 0 on Necropolis and 4 – 3 on Watchpoint: Gibraltar. They lost 0 – 2 on Lijiang Tower, but their victory had already been secured.
We were not prepared for the Bridowmaker! #OWL2019@BrenCasts is taking NO prisoners today!
Following the Talent Takedown was the Widowmaker 1v1 Quarter and Semifinals. The top Widowmaker players from the League teams competed in a headshot only elimination bracket. Players could not use the assault rifle fire, and there were no capture points. The first to seven eliminations wins the match and advances in the bracket.
The All-Star Arcade was a four map game, similar to those in League, except the game modes add additional challenges for the players.
Map 1: Sibling Rivalry. In this mode, there are three Genji’s and three Hanzo’s per team fighting to take back Hanamura. The match played out like any other assault mode.
Map 2: Healers Never Die. As the name suggests, this was a 6v6, support only match. There is also a one hero limit, meaning everyone had to play a different healer. It happened on the control map, Nepal.
Map 3: Terrible, Terrible Damage. Only everyone’s favorite DPS role was playable in this 6v6. The hybrid Hollywood map had a one hero limit.
Map 4: Keeping the Peace. This 6v6 match took place on the escort map, Route 66. Everyone had to play McCree.
Tiebreaker Map: Thanks, but No Tanks. This 6v6 on Blizzard World was played like any other hybrid match, except no one was allowed to pick tank.
The Pacific Division beat the Atlantic in the All-Star Arcade. They won in Sibling Rivalry, Healers Never Die, and Keeping the Peace. These games were a nice break from the typical League and GOATS meta we’ve consistently been seeing. It was simply top tier Overwatch players enjoying themselves.
Widowmaker 1v1 Finals
May 15th ended with the Widowmaker 1v1 Finals. The Finals are identical to the Quarter and Semifinals, except each player has to get nine eliminations to win instead of seven.
Surprising most of us, Diem, primarily a Zarya player for the Shanghai Dragons, beat out all other Widows in the League. His victory landed the Pacific Division with their second victory of the day.
May 16th was the All-Star game. This game was identical to the usual League matches, but the roster was made up of a select few members from the Pacific and Atlantic teams. You can view the roster here.
The Atlantic Division won the All-Star Game rather succinctly 4 – 1. They were victorious on Nepal, King’s Row, and Paris before losing on Dorado. They came back after the loss and won 2 – 0 on Busan.
2019 All-Star Skins
Lucio and Mercy received a one of a kind makeover with the newest All-Star skins. The Atlantic Mercy and Pacific Lucio skins are available in the game for 200 League tokens until May 22nd. They cost about $10 each, but you can earn tokens by watching the Overwatch League or twice as many by watching the All-Star event.
Writers: David Avallone
Artist: Jordan Michael Johnson
Cover Price: $4.99
Bettie Page is an icon who gets another turn in pop culture every other century. Does this comic have the same legacy in store?
David Avallone has a good concept to expand on Bettie Page’s history. The pin-up queen having dual function as a spy is a fun idea. Meanwhile, the dialogue feels forced and lacks a lot of the energy implied in the story. This makes me sad because the story itself has some interesting narrative choices that easily make the main character more dynamic. Although, I don’t feel that any of that potential has been capitalized on by the end of the issue.
Jordan Michael Johnson’s art leans to the cartoonish. All of his characters have surprisingly lean faces. They often appear astonished at the last sentence they heard. Johnson uses thicker outer lines for characters with much thinner detail lines. He is going for a 1950’s inspired look. Moreover, he uses detail lines sparingly, making a lot the characters lack significant depth. In fact, a lot of characters are dressed very simply in two-tone clothes. I did note that Johnson uses faded line work for backgrounds making the characters pop a bit.
Overall, this comic was a let down because I’m not sure if the creative team is a fit for what Dynamite wants to do for the concept. There is still a chance for this to become a cornerstone of imaginative work, however that is up to where they go from here.
Writers: Dennis Hallum
Artist: Kim Jacinto & Ario Anindito
Cover Price: $4.99
I am not a fan of tie-in issues. They tend to have a limited impact on the main story. Still, it’s good to go outside your comfort zones now and again.
I didn’t know until after this issue that it was written by Dennis Hallum (a.k.a. Dennis Hopeless). Hallum’s stories often have a healthy dose of humor and War Avengers has Deadpool filling that role. Meanwhile, this comic is shockingly dark compared to Hallum’s prior work. The heroes on the cover are fully aware that they aren’t who will end the War of the Realms. They know they have to hold the line until someone else finds a way to finish things. Hallum builds on the tone by making sure these long standing Marvel heroes have dialogue and voices in their established continuity and dealing with knowing they are going to fight so others can fight later.
Art duties are shared by Kim Jacinto and Ario Anindito. Both artists lean on similar extremes when it comes to character proportion. Lean characters appear lanky and large characters are superbly massive. The characters have bold outer lines and winding detail lines. Meanwhile, the action does have some interesting power to it. There is a wild, dirty look to the art that meshes with the story of these front line warriors. The look of the comic overall was all right, though not all-together helpful for the story.
This comic tells an interesting story not about world-saving, but about the people who make sure the world is still there for others to save. Hallum needs to be higher on Marvel’s writing teams.
Writers: Brian Michael Bendis
Artist: Ivan Reis
Cover Price: $3.99
Bendis is doing his best to make Superman more than just a powerful character.
His writing is weaving in fascinating ways. He is making Superman think a lot about what his presence in events and in DC on a whole and how he can affect things without actually punching them. I am gobsmacked that I am interested in Superman trying to balance his fantastic life and his extended family and struggling with it. Meanwhile, Superman’s internal monologue adds an anxiety and sense of urgency that is not normally found in Superman stories. As with Tom King and Batman, Bendis is working hard to humanize DC’s Big Blue… and it is working.
Ivan Reis’ art is a terrific compliment to Bendis’ story. His action in this comic is especially good. He makes Superman both powerful and graceful in action. Moreover, Superman’s enemies have this grandiose presence that refreshes his rogue’s gallery in this comic. Reis also has visually dynamic characters that have a lot of detail work that somehow stops from being too scratchy and busy. It is my opinion that Reis should be the benchmark of DC’s artists.
I occasionally grab parts of Bendis’ run for reviews. Because of them, I think I have found the first Superman graphic novels I would buy and keep.
Writers: Brian Michael Bendis & David F. Walker
Artist: Jamal Campbell
Cover Price: $3.99
In a word… this comic is beautiful.
Bendis and Walker must have activated their Wonder Twin powers, because, together, they have made a comic that resonates emotionally in a lot of ways. From the flashbacks to the title character talking to her partner, I find myself fascinated with the story of Naomi. The dialogue has an unusual power to it. A lot of is exposition from Naomi’s birth mother and, although we haven’t met her already, the emotion pours through with unusual clarity. Meanwhile, Naomi’s own dialogue is full of energy, youth, and humanity.
If Ivan Reis is DC’s current art benchmark, Jamal Campbell shows the future they could have. Charles’ style is balancing between cartoonish and comic books in a way that creates a fresh look. The characters are hauntingly lifelike and have an energy that is magnetic. The character proportion is solid. Moreover, there is an easy flow from panel to panel and everything feels organic and within the suspension of disbelief. Charles’ splash pages are insane single images that tell a terrific story. Meanwhile, Charles has an uncanny ability for energy effects. They feel graceful and primal at the same time.
I have to give special props to the colors in this comic. There is awesome use of gradients and various colors that add to every scene and character in it. Somehow, Naomi’s corner of DC feels more vibrant and real than the rest. I would recommend any budding artists study Naomi immediately.
This issue is the lynch pin that proves something to me. Naomi is a new story and hero that DC needs to refresh its line and bring new context to the heroes. I feel confident in saying that Naomi is DC’s Kamala Khan.
Which comic shaped your reading habits? Let us know in the comments below! In the meantime, you can listen to our comic book news and reviews podcast, the Part-Time Henchmen!
Don’t get me wrong, I absolutely love the concept of time travel and watching it unfold in movies. To this day, Back to the Future is still one of my favorite movies. I also enjoy reading about time travel as well, whether it’s in a fantasy like Artemis Fowl’s Time Paradox or a sci fi classic Time Machine.
I had a hunch that Avengers: Endgame was going to involve time travel with the after-credits scene in Ant Man & the Wasp where Hope’s mom warned Scott about time traveling portals in the quantum realm. Combined with Dr. Strange’s using his future-sight to try and predict the outcome, it seemed clear time travel was going to be a key part of Endgame.
And I’m excited it was. The going-back-in-time high jinks like Tony Stark meeting his dad and such were awesome. Captain America fighting himself. Getting to see the Ancient One again. It had everything going for it to be an awesome time travel movie.
But then they mucked it up.
The Rules for Time Travel
There’s three major strings of thought when it comes to how time travel operates.
Going back in time and interacting in the past creates a new future (butterfly effect).
Going back in time changes nothing and your influence is already set in stone.
Avengers: Endgame took a combined route, stating that Back to the Future was nonsense and that you can’t change your own past, however, interfering with the past can create alternate timelines. This is essentially the “multi-verse” theory that Spider-Man: Into the Spider-Verse explored.
And that’s totally fine. It’s explained very well when the Hulk and the Ancient One are discussing how removing the infinity stones from the past would create a new timeline.
The concept of the mutiverse theory gets a little complicated to think about. Essentially, you can’t change your own past. When you go into the past, the present you left behind is now your past, so it cannot be changed because you changed something in the past you traveled to.
Did that sink in? Basically, any changes you make are going to be the consequences of some other time line and not your own (isn’t that not holding you accountable).
Where Endgame Falls Apart
Here’s where Endgame changes it’s own rules. The biggest and most glaring contradiction occurs at the end of the movie when Captain America goes back in time to restore the infinity stones, only to not return. We find him old and retired, having gone back to the past to live out his life with the love of his life.
So if you can’t go back and change the past, how did he go back and change the past? He married a woman who had married someone else and had kids, thereby erasing that life. He very clearly changed the past.
Now, some fans speculate that it was Steve himself that she married and events unfolded under the #2 time travel rule above. He was always her husband because he time traveled to do it. However, under that theory, there should be no way that he grew old and ended up in the Endgame timeline. Going back in the past and living his life there would have created a new timeline, one different from the one he left.
I discussed this glaring oversight with a colleague and she argued that once his wife died he had no reason to stay in that alternate timeline anymore, so he used the quantum realm to return to his original timeline. But, if that were true, he should appeared in the time travel machine, which he did not.
Messing More with Time
There’s also no way that alternate timelines weren’t created, even if the stones were returned. Two stones – space and reality, respectfully- were not returned in the form they had been taken in. The space stone had been in Loki’s spear, and the reality stone was all molten inside of Jane. And yet, they were returned as simply stones.
Not to mention how the consequences of time travel probably meant that the Guardians of the Galaxy never formed. They stopped Peter from getting the orb (power stone), which would have stopped him been wanted, which means Rocket/Groot would have never hunted him, and Gamora would have never tried to steal the orb back. Without the Guardians to save the galaxy, untold damage could be done to the universe.
And as epic as the final conclusion to the movie was, with the epic magic portals bringing everyone to battle, it still begs the question of the consequences. We probably aren’t going to see any of these consequences in action.
We might think that pulling Thanos from 2014 and defeating him was a good idea, but what if it wasn’t? What consequences will arise from setting Loki free in 2012?
Endgame, in short, takes no responsibility for the consequences of it’s actions, removing heroes and setting loose villains on unsuspecting timelines. It contradicts it’s own rules on time travel.
After a long wait, World of Warcraft: Classic has a release date.
We all got excited when Blizzard announced World of Warcraft: Classic at BlizzCon 2017, but the lack of news over the next year and a half had fans questioning its development. However, we did get a vague release date of summer 2019, and Blizzard has held true to their word. Classic is coming on August 27, 2019, and the beta test started yesterday.
We already know the launch schedule of at least two raids and dungeons. Blizzard stated that Molten Core, Onyxia’s Lair, and launch dungeons will be available immediately. However, they did not state when Phase 2 through 6 content would be coming out. “It will be one-by-one, based on the community’s interest and readiness for the next patch,” the Wowhead article says.
The phase releases are still unclear.
One might ask, what will constitute community interest and readiness for the next patch? Could it follow the Hall of Fame achievements that unlock cross-realm Mythic raiding? No one knows for sure yet, but we will definitely update you when each phase comes out.
The game will go live at 3 pm Pacific Time. There are also several stress tests scheduled to gauge if the servers can handle the amount of traffic the game will get. The first stress test will take place on May 22-23, the second will take place on June 19-20, and the third will take place on July 18-19. However, these dates are subject to change.
Players can start reserving their character names as early as August 13.
If you’ve always wanted a certain character name, Blizzard’s got you covered. Character creation will start as early as August 13, and players will be able to reserve coveted names for the game.
Are you excited about World of Warcraft: Classic? Do you plan to relive your adventures in Azeroth on August 27? Let us know in the comments below!
Writers: Bryan Hill
Artist: Dexter Soy
Cover Price: $3.99
The Outsiders name is brought back by DC whenever there’s a big shake-up. Is the current team living up to that legacy?
Bryan Hill is a pretty good writer overall, however, this is not his best work. This comic has a very pinned down feel as if editorial is keeping Hill from giving his best work. Meanwhile, there is a lot of recent history knowledge needed to understand these characters. That history is touched on in this comic without much context. Moreover, Hill’s version of Katana has the character using a lot of Japanese words in her dialogue. This feels strange given the character’s long history in the Suicide Squad and with Batman overall. This feel like a writer touching up someone else’s script.
Dexter Soy’s art is in the middle of my preferences. His character form is good, although muscles can be bulbous when they’re flexing. Additionally, his art can be very sparse on detail. It relies on the colorist to do a lot of the heavy lifting when it comes to curves and gradients. The overall style leans into a manga-esque quality that was thick in comics in the late 1990s and early 2000s. It involves a lot of relatively thin lines everywhere. Characters can come across as scratch, missing significant depth, and unfinished.
The Outsiders is one of my favorite for-fun reading series… in 2003. This latest version feels like it’s made of cast-off characters and not given much care as to their mission. There is room for improvement, and I hope it improves.
Writers: Greg Pak
Artist: Gang Hyuk Lim
Cover Price: $3.99
A new team with a cast of Pacific Rim characters? That sounds intriguing! However… is it intriguing?
Greg Pak is the writer of Planet Hulk! This is not Planet Hulk. I understand that there is a lot of ground to cover in a new team book, although a reader goes through a whipsawing path back and forth covering 7 of the characters on the cover, plus at least 3 more within this comic, a new concept, the War of the Realms, and the first plot twist. In short, there is too much happening and not enough time with any character to form any sort of bond. In the end, I have a list of names and powers, although if they weren’t in another series, I don’t have any sort of connection or opinion on the character.
The art is by Gang Hyuk Lim. His art feels similar to mid-90’s cartoons. The detail is almost non-existent. Meanwhile, somehow, characters manage to remain fairly distinct through both their costumes and hairstyles. While outer lines are bolder than the detail lines, they still feel thick, making the characters lack pop. The action has some decent energy to it. The powers have a lot of visual kick, except most of it is in the random minions that are common in large events.
Overall, this issue is disappointing. It has a lot of room to improve, however not a lot of chances before this mini-series is over.
Writers: Kevin Smith
Artist: Pernille Orum
Cover Price: $3.99
Hit Girl Season 2 is a decent ride, although… how is the finish?
Filmmaker Kevin Smith is no stranger to writing comics. He is obviously a fan and enjoys telling offbeat stories. However, while the past issues of this mini have been fun, this last one comes across as strangely forced. The pacing is quick, although too many elements come together too quickly to wrap up the stories of the last three issues. Meanwhile, the characters have fun voices and hilariously overblown backstories. The dialogue can have a bit too much camp in it at times, although that is up to individual preference.
Pernille Orum’s art is bright and vibrant. Her style is very cartoon-oriented. Moreover, it makes the action that much more over-the-top and shocking when it happens. This issue still lacks a bit of panel-to-panel flow in movement. Orum uses very thick outer lines and minimal detail, however, her characters are so expressive, the lack of detail isn’t as much of a detractor here.
I do like this story. The ending is just too rushed to enjoy it.
Writers: Brandon Thomas
Artist: Khary Randolph
Cover Price: $3.99
The cover draws my eye, so I grabbed this comic. It has an interesting story weaving through it.
Brandon Thomas has created a world of heritages of magic, an African American cast, and an overarching mission that has implications for the world at large. Though this comic is over-sized, the pacing is relatively brisk. The characters succeed in establishing their voices and drives in this issue, although some of the supporting characters feel thin. Ignored. The main character’s arch, however, has a solid beginning between being a “chosen one” and someone who has trained to overcome his short-comings.
Khary Randolph’s art meshes well with the story. He uses thicker outer lines and smaller lines for detail. I will say that his characters are missing enough detail to fully flesh out their look, although, Randolph overcomes this by making the characters unusually expressive. Single panels can be enough to convey misery, pain, rage, or contentment. That is a rare talent. The action moves well and the magic used in this series has a wild energy that is fitting with the world-bending implied in the story.
I have to give extra props to the art. It has an urban mural kind of feel that fits with the urban arcanum at the crux of this story. Every page is fresh and has a stellar use of colors at the right points to add to the emotions of the characters, as well as making the characters’ presence more profound.
This comic is far and away the best thing I have read this week. I want to know more about the mission of the main protagonist and the organization he works with, as well as what the potential is for Excellence.
The show was much beloved by the fanbase, still, Fox decided to cancel the show after season 3. With the miracle of the internet and the trending #savelucifer, the crime-solving devil got to see another season under the new direction of Netflix.
Did changing venues change the show? Will Lucifer ever learn his lesson? Can Lucifer and Chloe admit their feelings?
Let’s dive into Lucifer Season 4.
The Move From Fox to Netflix: Two Thumbs Up
The biggest downside to moving to Netflix was that the 20-something episode seasons of the past got boiled down to a 10 episode season. Which the episodes are longer than before, it still didn’t give us as much screen time with our favorite devil as we would have liked.
Still, the show did not suffer from the cut hours. The story was clean and cut off almost all fat. The episodes and story arc as a whole felt naturally paced.
I’ll be honest, season 4 of Lucifer was the most I have ever screamed, cried, and pointing aggressively at the television while watching something. The drama of season 4 had my emotions running wild and unhinged. I felt like I could see into the minds of every character and was pleading with them to “not do the thing” or to “hurry up and do the thing.”
At first, I was angry at the decision in the first couple of episodes for Chloe to betray Lucifer. I can understand her freaking out in a manner similar to Linda, but I didn’t conceive that she’d be able to try and banish him to Hell willfully. She was at his side for so long that I would have hoped no amount of “he’s lying” brainwashing could have swayed her. But I was glad when she finally came around.
And the baby! Linda and Amenadiel having a child. I found it odd that the show claimed there was no such thing as an angel-human child (there are clear references in the Bible to Nephilim), but I was willing to overlook it. It gave Amenadiel a much-needed positive story arc.
And might I say I was not expecting Ella and Dan, am I right?! I actually don’t ship it. I was all for Dan and Maze because he looked like he was going down a darker path. But maybe the light of Ella is what he really needs.
All character had a lot of growth and development in this season, which is saying a lot considering how poorly Lucifer is at enacting Linda’s advice.
“Evil Shall Be Released”
“When the devil finds his first love, evil shall be released.“
The whole “prophecy” mess felt like a plot for the sake of the plot. This also isn’t much of a prophecy, to begin with. It’s the shortest prophecy I’ve ever seen, one of the vaguest, and also very out of place. It’s basically saying the devil is capable of love, which contradicts the evil nature he’s supposed to have.
But the prophecy did have its benefits. Dropping Eve into the picture was a solid addition to the cast, even if it meant distancing the relationship between Lucifer and Chloe.
It also led nicely into the monstrous transformation that Lucifer undergoes. He is so scared of being as evil as everyone makes him out to be that when he starts to look the part he is utterly heartbroken. It leads everyone to believe that he’s the evil that is being released when in reality it was not.
The Cliffhanger to Hang all Cliffhangers
The last episode gives us what we’d all been waiting for for four gosh-dang seasons: for Chloe and Lucifer to admit their love for one another. Only to rip out our hearts and chuck them into a blender.
Lucifer decides he needs to go back to hell to stop the demons from rebelling again. This decision gives him his angel wings back, making him feel like he’s doing the right thing. But where does that leave us?
Tom Ellis, the actor who plays Lucifer, says that there is more story to tell. Ultimately, however, it’s up to Netflix whether the show gets another chance. It seems like just the right flavor that Netflix has been going for with all these dark and emotional Netflix Originals.
Hopefully, we’ll see more of the most unique crime-fighting duo to hit television. But just in case, be sure to let Netflix know how awesome Lucifer still is! #savelucifer
DVS Score: 9/10
What did you think of season 4 of Lucifer? Is Netflix the best place it could have gone? Let us know in the comments below.
The meta in Overwatch changes as often as the seasons, at least it seems to. From Beyblade and Quad Tank to Pirate Ship and Dive, players have seen it be all over the past few years. Currently, the meta of choice is GOATS, which consists of three tanks and three supports. While not as flashy as previous team compositions, GOATS has been taking the Overwatch League by storm. Fortunately, we have a new contender for the current meta, though it may be even more infuriating. Meet the Bunker composition.
What is Bunker Comp?
Bunker comp is essentially the defensive version of Pirate Ship. A team with a Bastion and Orisa set up in a position that has a line of sight on the primary choke point and can easily rotate to the point if necessary. While this composition was developed a while ago, it was only recently revived with the addition of Baptiste.
Bunker comp requires a lot of healing. If the Bastion falls, the team loses its primary damage output. If the Orisa dies, they lose their shield, and the rest of the team will shortly follow, so everyone needs to keep their health relatively stable.
Baptiste makes this comp much easier. Not only does he provide decent AOE healing but he has the immortality field. If the shield drops before the Bastion can take down the attackers, Baptiste can throw his field, dubbed lamp by the players as a shorter callout, and keep the team from dying. Because Bunker requires the team to be grouped up, the lamp can keep crucial team members from dying during high damage ultimates.
Counters to Bunker Comp
It used to be that players would send a barrage of damage at the group hoping to kill the Bastion and the remaining team before he could tear through the attackers. This strategy is a lot less effective after the introduction of the immortality field. The field can keep teammates alive during ults like Junkrat’s tire or D.Va’s bomb.
Sombra is one of the best counters to the updated Bunker composition. A well-placed EMP in the middle of the grouped up defenders can result in an easy team kill. Snipers can also take advantage of the seconds the shield is down to land a well placed shot on the Bastion or Baptiste.
Players are finally getting what they want, an end to GOATS meta, but at what cost? Some players are afraid that the resurgent of Bunker could result in a rock-paper-scissors standoff. Bunker beats GOATS, GOATS beats Dive, and Dive beats Bunker. If that’s the case, will we ever emerge from this loop, or are we destined to counter-meta for the rest of Overwatch’s existence? Who knows. I guess we’ll have to wait and see where we end up.
We are a community of passionate gamers. We are dedicated to the idea of bringing together diverse elements of videogame pop-culture into one, accessible site. We want our site to be the go-to place for videogame pop-culture content and discussion. This includes news, reviews, videos, tutorials and editorials among other elements.
Our content is not just about video games; but about movies, books, comics, anime, hardware, cosplay, eSports and other videogame pop-culture related topics.