Old Overwatch Metas
Overwatch is a game based on team composition and meta. Players have to work together and pick heroes that will get them the best possible outcome. Individual skill always helps these odds, but if a team isn’t revolving around itself, they’re not likely to get any momentum and win the match. That’s how team games work, in a fundamental sense.
Because of this team synchronization, and the need to counter certain heroes, we tend to see metas arise. Famous examples of this in Overwatch are Dive and GOATS. In a Dive composition, players use mobile heroes, such as Winston, Tracer, and Genji, to ideally jump the supports and snowball the rest of the fight. It’s a team solely based on its ability to move in and out of the playing field. GOATS, whose objective is almost identical, relies more on soaking up damage and killing the supports in an up-close battle. This team composition consists of three tanks and three supports and completely negates the need for damage dealers. The recent 2 – 2 – 2 role queue has put an end to metas like this one.
Another less popular meta is the Bunker composition. A team running this comp has an Orisa, Bastion, and Baptiste sitting at an easily defendable part of the point. They’ll do an insane amount of damage output while the rest of the team protects them. It’s not fun, and it’s not pretty, but it gets the job done more often than not.
Variation of the Bunker Comp
Metas change as the game changes. Certain heroes are more or less viable due to nerfs or buffs, and the natural progression makes it difficult to play one meta for too long. These changes don’t mean we won’t ever see a specific composition again. It also doesn’t mean we won’t find a better variation of that meta.
A recent meta that seems to be poking its head again is the Bunker composition, but there are a few changes this time around. My friends and I have affectionately dubbed it the Sybastion comp for one reason; it’s centered around Symmetra and Bastion.
Symmetra has recently seen a lot more playtime due to the 2 – 2 – 2 role queue and her teleporter changes. Her teleporter range increased an extra five feet, and it lasts indefinitely, or until destroyed. Because of this, Symmetra can teleport her team farther distances or make it easier to return to the point after being killed.
These simple changes have made her a more viable character, and she’s almost become a team staple at this point. Combining her teleporter mobility with a shield hero, be it Reinhardt, Sigma, or Orisa, and a Bastion has revamped the Bunker comp. Combine this with stellar supports, and you’re good to go.
How to Counter
Just like any meta, the trick is finding a way to counter it. Team compositions like this aren’t invincible; they take an equally strong team to beat it. My advice if you run into this Sybastion comp in-game is to run a Mei. Mei has seen more playtime recently after the introduction of 2 – 2 – 2 role queue, and she’s a simple counter to this pesky problem. Because this team comp relies heavily on sticking together, being able to separate them with a well-placed ice wall or freeze them with an ultimate can easily mean victory for your team. That being said, make sure your team destroys Symmetra’s teleporter first. There’s nothing more painful than landing a perfect ultimate only to see the team teleport right out of it.
I’m not sure if this strategy is going to stick. Maybe Sybastion is merely a passing phase and will fade out as quickly as some other attempted team compositions. If that’s the case, good riddance. If you do see this composition in-game though, perhaps you’ll be a bit more prepared. Kill the Symmetra, that’s all I’m saying.